

   The .GL and .GLT files accompanying this text have been generated 
   to enhance the enjoyment of the recently released Aces Over Europe.
   These files will alter the armament of the following aircraft as
   described.

   P51_D.GL    Changes the basic armament from 6 X .50 cal. MGs with
               with 313 rounds per gun to 4 X 20mm cannons with 160
               rounds per gun. The ammunition count is an estimate
               based upon similar aircraft. The only version of the
               Mustang to actually employ the 4 X 20mm cannons was
               the Mustang IA flown by the RAF.

   SPIT_IX.GL  Changes the 4 X .303 cal. MGs with 300 rounds to the
               version used with the "E" wing: 2 X .50 cal. MGs with
               250 rounds per gun.

   SPIT_14.GL  Same as for the SPIT_IX.GL

   FW190_D.GL  Changes the nose-mounted 2 X 13mm MGs with 475 rounds
               per gun to 1 X 30 mm cannon with 85 rounds and firing 
               through the spinner.

   BF109_K.GL  Changes the amount of ammunition for the 30 mm cannon
               from 60 to 65 rounds. I have two sources which give
               the figure of 65 rounds as the basic ammo load for this
               aircraft/weapon. 

   The <aircraft_name>.GLT files give the amended text for the guns
   selected. This is the text that you see across the top of the 
   screen when you toggle thru the guns by using the "G" key during
   the course of a mission.

   To use any of these modifications, just copy the <aircraft_name>.GL
   and .GLT files into your main AOE directory. That's all there is to
   it.

   Should you decide that any of the guns modifications are not to
   your liking, just DELete the associated .GL and .GLT files.
   
   The <aircraft_name>.BAT files will alter the file ORDNCE0.DAT file
   to reflect the changes made by the corresponding .GL file. The
   effect of these changes is to alter the text which appears in the
   mission pre-briefing screen. You don't need to use the .BAT files
   to have the new guns to function but it is less confusing to have
   the data displayed in the mission pre-briefing screen to match up
   with what you see displayed while flying a mission.

   To use any of the .BAT files simply load that .BAT and the same-
   named .TXT file into your main AOE directory and type the file
   name. Example - to execute the .BAT file for the Spitfire Mk IX,
   you would type
      SPIT_IX <Enter>.
   I do suggest that you make a backup copy of the file, ORDNCE0.DAT
   before you execute anay of the .BAT files.

   The ME_109G.BAT file will also change the number of rounds for
   the underwing external guns to 65 rounds.

   WARNING:

   1) When flying a contest, these alterations will have to be disabled. 
      I have found that the easiest way to do this is to copy the .GL,
      .GLT, and ORDNCE0.DAT files to a subdirectory and the deleting
      these files from the main AOE directory. When the contest is 
      over, then copy the files back into the main directory from the
      subdirectory.

   2) Any .VCR file made which uses any of these modifications will not
      replay correctly on any system which does not have the same
      modifications.

   3) Dynamix does not authorize nor officially approve of any
      alterations to any file included in the Aces Over Europe
      file set. If you install any of these modifications, you
      do so at your own risk. I have tested and played with these
      modifications for better than two months and have experienced
      no problems from having done so. Nevertheless, I strongly
      urge you to back up any files which you plan to alter before
      doing any such altering. Should you experience any problems,
      please contact me, not Dynamix.

   Have fun.

                                                   James W. Johnson
                                                   "Jaybird"
                                                   74020,1734
