						     Timo Kauppinen 12/93
						     --

		     ۲
		       Slicks'n' Slide 1.26
		     ۲



	 VGA/MCGA 256 colours
	 1-4 players
	 Adlib-compatible sound effects
	 SoundBlaster-MOD -music
	 386sx-processor recommended for four players
	 Enough of base memory (about 500kB)


     The idea of the game is to drive a car around a track as fast as
     you can. The game works in all machines, but the faster it is,
     the faster the car(s) move.

     --

     Startup parameters:
     --
      SLICKS -?          Instructions.

	     -r          Checks the speed again.

	     -p<path>    Sets the directory for the tracks.

	     -q          MOD-music not played.

	     -c 	 Covox/ D/A-converter/ Disney SS -music.
			 Set frequency manually.

	     -m<freq>	 Sets manually the playing frequency of the MOD
			 (4000-22000 Hz); abt. 6000 for
			 286-12, 10000 for 386-25 and 22000 for 486.
			 The game conclude the right speed from
			 speed factor.

	   You can also use '/' as a switch char, like this:
	   SLICKS /? or SLICKS -?


     The game saves settings to SLICKS.CFG.

     --

	͵The keysͻ
	 Defaults:                                 
	 Player 1 :  Q     A     Z     X           
	 Player 2 :  1     0     3     ENTER (NumP)
	 Player 3 :R.SHIFT CTRL  ;	'           
	 Player 4 :  I     B     6     7           
	                                           
	 F1:  Help screen                          
	 F2:  Speed configuration                  
	 F3:  Sounds on/off                        
	 F4:  Key configuration                    
	 F5:  Player bumps ON/OFF                  
	 F6:  Skid marks ON/OFF                    
	 F9:  Pause				    
	 F10: Quits the race			    
	 F12: "Boss Key"                           
	 ESC: Next track			    
	Ľ


     Keys in main screen:
     --  + and -   Number of laps
			   ESC       Quits the game
			   T	     Shows the Top-Ten of the
				     track and the maker of it.
				     -> D clears the Top-Ten
				     -> DEL deletes the track.
			   R         Randomize the track order
			   SPACE     Selects track/changes configuration
			   ENTER     Begins the race/changes
				     configuration
			         Arrow movement (can be more easily 
						     done with mouse)



      Settings in main screen:   
       --

      Number of the laps: 1-999.

      (Un)Select all tracks

      Players:
		 The player's name is asked in the name bar.
                 The last button is used to change the cars. Currently
		 there are three alternatives.

      Settings -menu:

	    Sounds: no sounds, PC-speaker, Adlib, Soundblaster

	    Scores:
	     -Winner gets 1st scores, 2nd gets 2nd scores etc.
	     -The fastest driver gets extra scores.

	    Bump backward
	     - The car bump backward if it hit to barrier.

	    Skid marks:
	     - Cars burn rubber.

	    Bumps:
	     - Cars bump with each other.

	    Show Top-Ten
	     - Top-Ten will be showed always after a race.


     ͻ
     	 MOD-routine allways fills the stack (this leads to a crash) if 
     		  music is played in the wrong speed.			
     ͼ
     ͻ
     	Some mouses don't work in Slicks. I will fix it to Slicks 1.27  
     ͼ
     ͻ
      All key combinations don't work well in all machines, so if you  
      problems try other keys (SLICKHLP)...				
     ͼ


     --

     SLICKHLP -tool
     -

     SLICKHLP                   = Keyboard tester
     SLICKHLP <track> <track2>  = Joins Top-Tens (don't use TOP-suffix)
  

	Example: SLICKHLP A:BRIDGE C:BRIDGE

  
     --

     CHANGES
  
     1.0 -> 1.1

       The bug in the startup menu is fixed
       Cars don't jam in the obstacles anymore
       Keys can be configured

     1.1 -> 1.15

       Top-ten -lists
       CUP-game
       Small fixes (new font, new key buffer emptying, times can be
		     compared, etc.)

     1.15 -> 1.16 

       New startup picture (by Jate/AFC)
       Player names will be remembered
       Bonus point for the driver of the fastest lap
       Lower jumps (but not shorter)
       Bugs in the tracks were removed

     1.16 -> 1.17 

       Cars bump to each other
       Key interrupt works!!! (old routine still in some 1.17 -versions)

     1.17 -> 1.20

       Skid marks
       Finish picture
       SB-MOD- music piece
       Reverse gear available again
       Faster jumps
       Some kind of compression in pictures (packs for abt. 50%)
       A couple of new track pieces
       New startup menu
       The names of the registrator and the maker of the track are shown

     1.20 -> 1.21 

       Only new feature is the mouse support

     1.21 -> 1.22

       More realistic bumps
       A name of the track will be shown during the race
       Joystick-support

     1.22 -> 1.23

       The finish can be hide under sand/grass
       Some new track blocks
       Track blocks may be put above bridges

     1.23 -> 1.24

       Computer players (very stupid)
       'Thumb nail' -picture from tracks
       SLICKHLP -tool
       Traction without acceleration
       Randomized starting grid
       Start lights

     1.24 -> 1.25

       The speed factor works better
       Lap times are right after changing the speed factor
       More intelligence computer cars
       Joystick: stick/ button -acceleration
       You can remove Top-Tens/ tracks during the game

     1.25 -> 1.26

       New cars
       Language: english/ finnish


     COMING SOON:...

       SB-samples 
       More cars
       More track blocks
       Improved tyre marks (water splashes, sand spreads...)
       Other improvements also possible.


     CHANGES IN THE FUTURE VERSIONS:

       Adjustable cars
       A totally new game ?!?!? (What kind?)
       More pictures
       Bugs removed
       Whatever you want!


     --

     TRACK EDITOR:

     1.5:

       Computer players.

     1.6:

       The protection has been changed.
       The drawing has been fixed a little (works maybe with QEMM).

     --

      The newest version of the game is available in Hilima BBS
						 (+385-57-55077).


     Ŀ
     	      The makers of the tracks can be shown with 'T' -key       
     									
     		 The startup picture is drawn by Jarno Leikas		
     									
     	The finish picture has parts of Antero Prni's pictures        
     	  (a security man and a track). 				
     


     --
     The game is Shareware, so if it has shown to be good/interesting,
     you 'must' pay the registration fee (30 FIM/$15 USD), when
     you will receive:
     --
        Instructions, hints and other advices
        TRACK EDITOR (mouse is likely needed, but not required).
        Newest version of the game. New version will be released about
	 once in month, depending on new ideas and the
	 necessary of a new version.
        More tracks (currently abt. 100).

      Registration is done by sending SLICKS.FRM (filled).
      You can print it like that way: COPY SLICKS.FRM PRN

