			Surface Attributes Dialog Help
				   for 
			    Picaso Version 1.0
Surface Color: The surface color of an object in Red, Green, and Blue 
	       intensities. The range of each color is 0.0 to 1.0. A
	       value of 0.0 means that there is no color and 1.0 means 
	       there is the maximum amount of the color.
 
	Red: This is the red color intensity of the surface.  
	Green: This is the green color intensity of the surface.
	Blue: This is the blue color intensity of the surface.

Surface Properties: This is the physical properties of the objects surface.  

	Ambient Lighting: The intensity of light reflected from the 
			  object. This is a generic way of simulating
			  ambient light. (Ambient light is light that is 
			  everywhere in the scene it doesn't come from any 
			  light source objects. don't mistake this property
			  for diffuse lighting.) A value of 0.0 means that
			  the ambient light is to dim to see. A value of 
			  1.0 means the object is saturated by ambient 
			  light.
             
	Diffuse Lighting: The intensity of light reflected from the object,
			  this light comes directly from all light source
			  objects. A Value of 1.0 is full intensity. A 
			  value of 0.0 no diffuse light is reflected. NOTE:
			  specifying a diffuse value will not light the 
			  surface alone you need a light source object
			  that has an unobstructed path to the object.  
	
	Specular Highlights: This is the intensity of specular highlights. 
			     A specular highlight is a bright patch of 
			     light that is the color of the light being 
			     reflected. The rougher the surface the smaller
			     the specular highlight will be. Note specular
			     highlights are very directional. A value of 
			     1.0 means that the specular highlight will
			     be very bright, A value of 0.0 means no 
			     specular highlights will appear at all.

	Reflection: This is the reflectiveness of an object. A value of
		    0.0 means no reflections will appear on the object. 
		    A value of 1.0 means the object is totally reflective.
	
	Roughness: This is the roughness of the surface. A value of 1.0 
		   means totally smooth. A value greater than 1.0 means 
		   the object is rough the grater the value the greater 
		   the roughness.
	
	Brilliance: This is how brilliant the surface is. This value 
		    causes the diffuse light to form tighter color bands. 
		    A value of 1.0 produces large color bands. A value 
		    grater than 1.0 decreases the color bands. Try tracing
		    two objects of the same color side by side and give 
		    one object a brilliance of 1.0 and the other a 
		    brilliance of 5.0. Then you will understand exactly 
		    what brilliance does.
	
Surface Name: The name of the surface color and attributes. 
Add to Surface list: This will add the color to the surface list. 
		     After pressing the OK button this will store
		     the surface attributes in the current surface 
		     file. If there is a surface that has the same
		     name. A dialog will ask you if you want to 
		     replace the surface with the new surface you 
		     just defined.

Surface List: This lists the surfaces stored in the surface file. 
	      Double clicking on a item in the surface list. Will 
	      set the surface color, properties, and name to the 
	      item you double clicked on.

OK Button: Accept the color, surface properties, name, and if the add to 
	   surface list checkbox is checked it will store the new surface.

Cancel:	Cancel changes and if the add to surface list box is checked it,
	will not add the surface to the surface file.
